
The Minutemen seem particularly annoyed by the raiders but decidedly unwilling to help you eliminate them, which is odd. A more inventive approach would have been giving you the option to pitch the gangs against one another or bring in one or several of your Commonwealth-allied factions in to help eliminate them. If you refuse to do this - because it doesn't make a lick of sense if you're playing a good character - then the story screeches to a halt and the only way to proceed is to trigger the quest that requires you to wipe out all three gangs (which is surprisingly tough the game matches the raiders to your level and these can provide quite the challenge even for high-level characters). The problem is that the main story assumes that you're playing an evil or at least amoral character and you're happy to send the raider gangs back into the Commonwealth to take over settlements, including ones you've already taken over on behalf of the Fallout 4 factions, which will pitch you into war with them. This starts well and there is great comic potential as you end up inadvertently in command of three different raider gangs, each one made up of deranged lunatics, and have to navigate between them cautiously. The expansion's biggest weakness is trying to follow the main story. This means that if you are collecting supplies for settlement building, you need to constantly travel all the way back to the Commonwealth to dump your supplies rather than a local workbench, which gets old quickly.Īs an area to explore, the theme park is fun and there's some nice side-quests as you travel through the park. There's much less of a focus on settlements, as Nuka-World has only one settlement which only unlocks at the end of the story, unlike Far Harbor's four settlements which unlock much earlier on. Nuka-World itself is wide open and sits on a rather dull flat plane you can see almost the entire park from many points on the map, resulting in less of a surprise as you explore. Far Harbor Island was about the same size as the Nuka-World park, but the more interesting and varied terrain and all-enshrouding fog resulted in a much more interesting and atmospheric setting.




The expansion is definitely a bit less engrossing than Far Harbor, though. Setting the game in a theme park is a stroke of genius, as each, differently-themed zone of the park gives rise to different stories, puzzles and enemies, and allows the game to riff on Disneyland, Westworld, Jurassic Park and various other influences to entertaining effect. You can explore this area at your own pace, picking up side-quests, meeting characters, navigating between different factions and following the main storyline. Nuka-World, like Far Harbor, adds a large new area to the game which functions as something of a microcosm of the traditional Fallout 4 experience.
