

Ok, so the level is slowly ripping apart over the eons. Zaven is going to talk about that in a second. You can see that we’ve added some primitive angelic architecture up in the left hand corners surrounding one of our new hazards for the zone. As you can see we took some things from the brainstorm, we took the floating ideas, we took the otherworldly ideas, and we added it to the level.Īlright, now we’ve reached the heart of the level. This is where you are going to start your journey. We warp way ahead to the first shot you’re going to see of in Pandemonium.

We look at when we’re building a level, when you look close you see that this one was chip bash together in about a day with existing the existing Zoltun Kulle art assets, we like this one because we felt like it felt like a building graveyard.Īlright, now it is warps. These are awesome, these are fantastic because they allow us to add monsters to them, they allow us to add mighty equipment. This is one of the prototypes that we do. We knew, though, that if we added these giant remains to the battlefield it would really give the environment a sense of epic scale.Īlright, Ok. Right, like the otherworldly feeling of this shot, one challenge we had on Diablo, though, is it sometimes things feels too futuristic though we thought on this shot that the massive stone, floating war-torn structure will help ground the image.Īlright, this one is a much more traditional rendering of a battlefield with ancient titans in the background. We really thought that this image did a great job of depicting the nexus between heaven and hell. This first one, is what we really like about is the dark atmosphere that it had, and we like the idea of this river of souls born from this dark sinister looking orb.Īlright this is the next one. First thing we did is to brainstorm with the artists.Īnd I’m going to show you a few of those brainstorms now.

So before we start working on the Forgotten Battlefields.
